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Showing posts from March, 2022

Developers Diary: Playtest # 3

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Hello and Happy March Gamers! Welcome to the beginning of the end of winter. With it comes rain, dressing for every season but the one that is currently outside, and good ol’ game design. And welcome back to another wonderful edition of updates from our team to you.  How have you been? What’s new? What brings you by? We hope you are hungry for more of our content and as excited for this next chapter in our story.  Yes, yes, the title explains it all... So to further elaborate… We have completed our 3rd internal playtest of Project: Hexed over Tabletop Simulator! To summarize, we will dive into each of our thoughts on the Good, the Bad, and the Ugly ( “boo I hate this one” ) from the whole team. Then, summarizing what exactly we gathered from it to work on before our next playtest. Fair warning this may be a tad bit dense so be sure to grab a snack, a drink, and your favorite jammies while we tuck you in and tell you this fabulous bedtime story… but first. QUICK SHOUT OUT!! L...